POV-Ray : Newsgroups : povray.general : Portraying movement : Re: Portraying movement Server Time
5 Aug 2024 06:15:44 EDT (-0400)
  Re: Portraying movement  
From: Warp
Date: 8 Nov 2002 10:53:02
Message: <3dcbddde@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> It didn't trace one object 
> multiple times, it traced multiple copies of the object.

  The practical difference being...?-)

  What I meant was that it traces the object as-is, without modifying the
surface properties of the object (eg. making it partially transparent).

> Which is why I said "most correct" results instead of "correct" results. 
> Maybe I didn't make it clear enough, but this is just a way to imitate 
> the blur effect without a patch.

  It's just that from your post one could get the idea that the suggested
solution is exactly what the MegaPov patch did but just internally and a
bit faster. It's not like that.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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